AI Insights · Timothy · October 2022
Top 5 Co-op Games on iOS in Chile for Q3 2022
In Q3 2022, the top 5 co-op games on iOS in Chile showed varied trends in downloads, revenue, and active users. Sensor Tower provides detailed insights into these metrics.
In the third quarter of 2022, the top 5 co-op games on iOS in Chile exhibited diverse performance patterns in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, highlights the trends for Roblox, Call of Duty®: Mobile, Genshin Impact, Pokémon GO, and Diablo Immortal.
Roblox from Roblox Corporation saw consistent weekly revenue, fluctuating between approximately $25K and $35K, peaking at around $35K in mid-July. Weekly downloads reached their zenith at 7.4K in the week of July 11, while weekly active users experienced a gradual increase from 132K to 142K by mid-July, stabilizing around 140K towards the end of the quarter.
Call of Duty®: Mobile by Activision Publishing, Inc. showcased a varied revenue pattern, with a high of roughly $20K in early August. Downloads remained steady, with weekly figures hovering around 4K, peaking at 4.2K in mid-September. Active users demonstrated a slight upward trend, starting at 54K and increasing to 56K by the end of September.
Genshin Impact by COGNOSPHERE PTE. LTD. exhibited significant revenue spikes, notably reaching $34K in mid-July and $22K towards late September. Downloads were relatively stable, with a peak of 1.4K in late September. Active users saw growth from 12K to almost 17K over the quarter.
Pokémon GO from Niantic, Inc. maintained a consistent revenue stream, with notable peaks of $18K in late August and $11K in mid-September. Weekly downloads remained steady around 2.5K, with a peak at 3.7K in mid-September. Active users showed a slight increase, starting at 99K and reaching a high of 106K in mid-September.
Diablo Immortal by Blizzard Entertainment, Inc. experienced fluctuating revenue, peaking at $11K in late June and again in late August. Weekly downloads saw an initial peak of 2.4K in mid-July, followed by a decline to 500-700 towards the end of the quarter. Active users started at 10K in late June, declining gradually to around 7K by the end of September.
For more detailed insights and data on these games, visit Sensor Tower.